The upcoming action role-playing game from Blizzard Entertainment promises to deliver an immersive and challenging gaming experience. Like any game in the franchise, attributes play a significant role in character development and gameplay. In this guide, we’ll take an in-depth look at the different attributes and how they affect your character.
- Character Level:
- Your character’s level increases as you accumulate experience.
- With each level gained, you receive base life and core stats.
- Up to level 50, each level grants a skill point. After that, each quarter of a level grants a paragon point.
- The damage dealt between you and enemies is adjusted based on the level difference.
- Monsters at your level have 5.0% visible damage reduction.
- Attack Power:
- Attack Power evaluates the damage you deal.
- It is based on your offensive stats, which are scaled with your currently equipped weapon’s damage and speed.
- Armor:
- Armor represents the total amount of armor granted by all of your equipment items.
- It reduces physical damage taken from enemies of equal level by 6%.
- Non-physical damage taken is reduced according to your armor contribution.
- Life:
- Life represents your character’s health pool.
- If your life reaches zero, you die.
- At level 1, you start with 40 base life and no bonus life from other sources.
Understanding and managing these basic stats will be crucial for building and optimizing your character.
Core attributes
The core attributes in the game are Strength, Intelligence, Willpower, and Dexterity.
Strength increases your armor by +1 for each point invested and offers additional benefits depending on the class you play. For the Barbarian class, each point of Strength provides a scaling bonus of x0.1% to skill damage. For the Rogue class, Strength improves resource generation by x0.1% per point.
Intelligence focuses on magical prowess and defensive capabilities. It increases all resistance by +0.05% per point, bolstering your defenses against various types of damage. Additionally, the Rogue class gains a x0.02% bonus to critical strike chance for each point of Intelligence and the Sorceress class benefits from x0.1% increased skill damage per point.
Willpower enhances healing received and overpower damage. Each point of Willpower grants a +0.1% bonus to healing received and a +0.25% bonus to overpower damage. Furthermore, the Barbarian and Sorceress classes both benefit from increased resource generation by x0.1% per point of Willpower.
Dexterity improves agility and precision in combat. It provides a scaling bonus of +0.025% dodge chance per point and benefits different classes in terms of critical strike chance and skill damage. For the Barbarian class, each point of Dexterity increases critical strike chance by x0.02% and skill damage by x0.1%. The Rogue class gains a x0.02% bonus to critical strike chance per point of Dexterity. Lastly, the Sorceress class also benefits from a x0.1% increase in skill damage per point of Dexterity.
Offensive Attributes
Weapon Damage (25-37): This represents the base damage of your currently equipped weapon(s). The damage of your skills scales based on this value. When wielding one-handed weapons, the weapon damage is the sum of their base attack values. When wielding a two-handed weapon, the weapon damage is based on its own base attack value.
Weapon Speed (1.20 Attacks per Second): This indicates the base attack speed of your weapon before applying any bonuses. When wielding one-handed weapons, their weapon speeds are averaged.
Critical Strike Chance (5.1%): Skills have a chance to critically strike, dealing 50.0% bonus damage. However, damage over time effects cannot critically strike.
Critical Strike Damage Bonus (50%): This stat represents the extra damage granted to skills when they critically strike. It has a base value of 50.0% and is capped at 100% against other players.
Overpower Chance (3.0%): When you cast a skill, it has a chance to overpower all of the damage it deals. Overpowers deal bonus damage based on the sum of your current life and fortify. However, damage over time effects, passive abilities, and channeled skills cannot overpower. Specific effects can guarantee the chance to overpower.
Overpower Damage Bonus (52%): This stat represents the extra damage granted to skills when they overpower. It stacks with the bonus damage based on your current life and fortify. The bonus damage dealt scales with the skill that triggered the overpower. It has a base value of 50.0% and is capped at 150% against other players.
Vulnerable Damage Bonus (20%): This stat provides extra damage against vulnerable enemies. It has a base value of 20.0%. Currently, you have +0.0% of this stat from items and Paragon.
Thorns: Thorns damage deals damage to attackers when you are hit by direct attacks. This excludes attacks that are solely damage over time. The damage dealt is affected by the skill damage increase from your Intelligence.
Understanding these attributes will help you optimize your character’s damage output and overall effectiveness in combat.
Defensive Attributes
Maximum Life is the total amount of health your character can have. If your Life reaches zero, you will die. At Level 1, you start with a base Life of 40, and you have no additional Life bonuses from other sources.
Maximum Potion Charges refers to the total number of Potion Charges you can have available at a given time. This includes the base 4 Potion Charges you start with and does not include any additional Charges from Zone Progress or items.
Armor is a defensive stat that reduces incoming Physical damage, including both direct Physical damage and Bleeding damage over time. Non-Physical damage is also partially reduced based on your Armor Contribution. In your case, you have 38 Armor from primary equipment stats, 7 Armor from your Strength attribute, and no bonus Armor from other sources.
Armor Contribution represents the inherent percentage of damage reduction that Armor provides against non-Physical attacks. The remaining damage reduction is determined by your appropriate Elemental resistances. It’s important to note that this may differ in PvP situations.
Dodge Change is the probability that you can completely dodge a direct damage attack. If an attack is successfully dodged, it will deal no damage. It’s worth mentioning that as your Dodge Chance increases, additional bonuses to this stat become less effective.
Fire Resistance, Cold Resistance, Lightning Resistance, Poison Resistance, and Shadow Resistance are elemental resistances that reduce incoming damage from their respective elements. Each point of resistance reduces the corresponding elemental damage by 0.2%. These resistances contribute to the initial damage reduction for their respective elements, with the remainder being provided by your Armor. Increasing these resistances provides diminishing returns as additional bonuses become less effective.
Utility Attributes
Maximum Mana represents the total amount of mana your character possesses, which is used to cast various skills. In your case, the maximum mana is set at 100.
Mana Regeneration determines the rate at which you generate mana. With a mana regeneration of 10, you generate 10 mana per second.
Movement Speed indicates the speed at which your character moves. A movement speed of 100.0% means you run at the base movement speed. It’s worth noting that you can have a maximum movement speed of 125.0% as a basic stat. Temporary buffs or effects may allow you to exceed this limit.
Cooldown Reduction reduces the cooldowns of all active skills. With a cooldown reduction of 2.0%, the cooldowns for your skills are decreased, allowing you to use them more frequently.
Bonus Lucky Hit Chance increases the chance of triggering lucky hits with your skills. This bonus chance of 2.0% enhances the likelihood of landing lucky hits, which may provide additional benefits or effects when they occur.
Understanding and managing your mana pool, mana regeneration, movement speed, cooldown reduction, and lucky hit chance are essential for effectively utilizing your skills, maneuvering in combat, and optimizing your character’s overall performance in the game.
PvP Stats
PvP Damage Reduction represents the inherent damage reduction you have against other players in player versus player (PvP) combat. In your case, you have a PvP Damage Reduction of 93.0%. This reduction stacks with all other sources of damage reduction you may have.
Armor Contribution in PvP refers to the percentage of damage reduction that your Armor provides against non-Physical attacks specifically in PvP encounters. In PvP, your Armor contributes 65.0% to the base damage reduction against non-Physical attacks. The remaining damage reduction against these types of attacks is determined by your appropriate Elemental resistance.
Diablo 4 Status Ailments
Status ailments play a significant role in the game, offering various effects that can influence gameplay. Let’s break down each key point individually:
Chilled: This ailment causes enemies to experience reduced movement speed. By repeatedly chilling an enemy, you can freeze them entirely, immobilizing them and gaining a tactical advantage.
Immune: When under the effects of immunity, characters become impervious to damage and have all negative effects removed and prevented. It serves as a temporary shield against harm, allowing for strategic positioning or recovery.
Unstoppable: The unstoppable status ailment removes and prevents control impairing effects. It enables characters to freely move and act without being hindered by crowd control, ensuring uninterrupted engagement with enemies.
Vulnerable: Enemies afflicted with vulnerability suffer from a 20% increase in damage taken. Exploiting this status ailment allows players to deal more potent attacks, making it a valuable debuff in combat encounters.
Fortify: Fortify grants characters a 10% damage reduction. It activates when their fortified life exceeds their current life, providing additional resilience against incoming damage. Managing fortify becomes crucial for damage mitigation.
Berserking: This empowering status ailment boosts a character’s damage by 25% and movement speed by 30%. It serves as a temporary buff, amplifying offensive capabilities and granting increased mobility on the battlefield.
Barrier: A barrier acts as a protective shield, absorbing damage from all sources up to a predetermined threshold. It provides an additional layer of defense, allowing players to withstand heavy assaults or dangerous encounters.
Blood Orb: When collected, a blood orb instantly heals the player for 15% of their maximum life. It serves as a valuable source of regeneration, aiding in sustaining health during intense battles and critical moments.
Crackling Energy: Picking up crackling energy periodically damages nearby enemies. It becomes a potent offensive tool, dealing additional damage and offering crowd control potential to thin out groups of foes.
Dazed: Enemies affected by daze lose their ability to attack or use skills, hampering their offensive capabilities. Exploiting this ailment provides opportunities for crowd control and strategic advantage.
Healthy and Injured: These statuses indicate the current state of a character’s life. Being healthy refers to having more than 80% life, while being injured implies having less than 35% life. These thresholds impact gameplay dynamics and may trigger certain abilities or effects.
Overpower: This ailment empowers character skills with bonus damage based on the sum of their current life and fortified life. It serves as a devastating force, delivering crushing blows to enemies and potentially turning the tide of battle.
Stealth: Characters under the cloak of stealth cannot be directly targeted by enemies. However, any attack or damage received instantly dispels the stealth status, requiring careful planning and timing to capitalize on this advantage.
Understanding and utilizing these various status ailments strategically will be essential for success in the immersive world of the game.
Conclusion
In conclusion, the attributes in the game play a crucial role in character development and gameplay. Each attribute, such as Strength, Intelligence, Willpower, and Dexterity, brings its own unique benefits and impacts different aspects of your character’s performance.
Strength provides additional armor, skill damage, and resource generation for certain classes. Intelligence boosts resistance, critical strike chance, and skill damage for specific classes. Willpower enhances healing received, overpower damage, and resource generation for particular classes. Dexterity increases dodge chance, critical strike chance, and skill damage for specific classes.
These attributes are vital for optimizing your character’s effectiveness in combat, survival, and resource management. They allow for customization and specialization based on your preferred playstyle and class choice. By strategically allocating attribute points and considering their impact on different gameplay elements, you can create a powerful and well-rounded character.
Understanding the importance of each attribute and how they interact with other game mechanics will help you make informed decisions when building and progressing your character. Whether you prioritize offense, defense, utility, or a balance of all three, the attributes are key factors in shaping your character’s strengths and capabilities throughout the game.